![]() We can monitor everything from the financial statement to unexpected events to the type of participants (family, adults, teenagers), even if these are considered the fulfillment of the minimum expectations in the genre. The sandbox game mode, which promises many options, already showed much more than a taste of the campaign: Limbic tried to show that we can manage our park down to the smallest details, whether it is about our employees and their benefits, the operation of our stores, the research of new products or even the needs of visitors. We help you stay up-to-date, we select the best for you, subscribe to our newsletter! It was a castle, now it’s a pile of metal There is a lot of news and articles waiting for you, which you may not come across on GSO or on social media. Based on the first mission, it is certain that creativity and budget/return will not necessarily be kissing. The mustachioed park master and the strict financial lady who appear in the trailers also appear here, but the developers are saving them and the other characters for the later parts of the campaign, and we will meet them often, because before every mission there will be a pitch meeting where we will have to convince them, in which direction to take our facility or in what way to solve a particular problem (for example, the dirty or bankrupt park). It’s also nice that you can add not only heights and depths, loops and twists to our roller coaster, but also various extra modules, such as a cannon that shoots cars or a trigger that requires speed, which compensate for the slowness of being pulled up. ![]() The roller coaster editor does what is required, but goes beyond the similar titles of the genre to the extent that it offers more freedom, so for example you can drive the tracks you have dreamed up around landmarks and buildings (although it is striking during the test ride with an internal view that visitors can easily they could lose some of their limbs due to hanging components). Of course, this part was not only important because of the story’s intoxicating effect, but also the basics of the system were shown here. With the help of a girl from Vadóc and Seleburd, we start to build the part of the city where we live in a guerilla way, and this and our unconventional ideas also attract the attention of the clownish park founder, who offers us a job. We will be able to do all this in two ways: in the story-focused campaign and in the more informal sandbox mode.ĭuring the test round, we were able to play through the first mission called the prologue, which essentially introduces us to the world of amusement parks. According to Johannes Reithmann, the creative director of the team, their idea was to provide an experience during the gameplay that we cannot experience in real life, if we enter any similar theme park and sit on any pulse-raising attraction, but we have to work for these special features. They outlined their crazy ideas to several publishers, and in the end Bandai Namco was the most receptive to them and supported their ideas. It’s funĪs the staff at Limbic told us, after Tropico 6 they felt they should start something different instead of another city building game, even if they stayed in the same genre: they had internal discussions about what the staff wanted to work on next, and it quickly became clear to them, that a lot of people like old amusement park and roller coaster video games, so there was no question that they would continue in this line. The German team that wrote several Might & Magic episodes as well as Tropico 6 has now invited us again to a presentation, and we couldn’t say no to the lure of the theme park – not least because we were curious about what 2016 could offer, the RCT series was not given by Planet Coaster, which rammed into the ground. Limbic Entertainment has been working enthusiastically for some time to get the hearts of roller coaster fans beating again, one of the main proofs of which is that they already showed a presentation last year about where the development is. ![]() ![]() There is a certain nostalgic charm to the fact that management classics that exploded in the late ’90s are being revisited today: DinoPark Tycoon for Jurassic World: Evolution 1-2, Theme Hospital for Two Point Hospital, and Theme Park for the current corresponds to the upcoming Park Beyond.
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